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Fri Oct 4th / All-in Global / Archived

SiGMA Cup Draw, Schedule, Rules, Info

At All-in Translations, we are absolutely delighted to see so many teams signing up for our SiGMA Cup on November 22nd. We managed to secure one more pitch and allow the teams on the waiting list to join as well, see updated schedule below.
Your first game is either 10:00 or 10:35 (and you can warm up for a few minutes on the pitches before kick-off). All games will be played at Luxol Sports Club. Check fixtures for your group below. Playing time is 2 x 12 minutes with a break of 4 minutes for half time. All rules can be read at the bottom of the page.
There is a designated area and a bar/restaurant, so invite your colleagues to join. About 170 people have registered their interest, so from the looks of things, it’s going to be a nice pre-SiGMA social!

Group 1 (pitch 1, small one next to playground)
Fixtures here
xcaliber
Matching Visions
Twin
Bethard
Group 2 (pitch 2, next to club house)
Fixtures here
All-in Translations
Team Knipster
Casumo
Axl Affiliates
Group 3 (pitch 3, across the road, next to the 11-aside pitch)
Fixtures here
R-tekkers (Raketech)
Enteractive
Bethard 2
FortyTwo
Group 4 (pitch 4, across the road, next to the 11-aside pitch)
Fixtures here
Reactivation Group
Mr. Green
Redbet
GiG
Group 5 (pitch 5, across the road, next to the 11-aside pitch)
Fixtures here
Netent
Netrefer
Scout Gaming Group
Clarion Gaming
GROUP WINNERS + 3 BEST RUNNER-UP TEAMS TO QUARTER FINALS.
Quarter final 1 (pitch 1 13:45. Winner group 1 vs. best placed runner-up).
Quarter final 2 (pitch 2 13:45. Winner group 2 vs. 2nd best runner-up).
Quarter final 3 (pitch 3 13:45. Winner group 3 vs. 3rd best runner-up).
Quarter final 4 (pitch 4 13:45. Winner group 4 vs. winner group 5).
Semi final 1 (pitch 1 14:30): Winner QF 1 vs. winner QF 2
Semi final 2 (pitch 2 14:30): Winner QF 3 vs. winner QF4
Final: Pitch 2 15:15.
Winning team gets their name engraved on a trophy – on condition they promise to bring it back next year 🙂
Have a look below to see what happened last year.

Rules
3.0 – Match Info
Matches will start strictly as scheduled.
2 x 12 minutes of play per match.
4 minutes for halftime and (forced) change of sides. The time for the halftime can be adjusted by referee when needed.
In case of a tie in the Cup Stage, matches go straight to penalty shootout due to pitch time restrictions. Penalty shootouts are conducted 1 by 1 and concluded as soon as one team scores and the other doesn’t. If both players score or miss, each team gets another penalty. A player that has already shot a penalty cannot shoot again until all other players have shot.
2 X 5 players on the pitch. A referee can decide to award a walk over if one team does not have enough players to field.
A maximum of 5 (five) substitute players per team in addition to players on the pitch.
Each match will be presided over by a referee.
We will not be asking teams to send line-ups after each game. However, if complaints are received, the issue will be investigated and if a team is found guilty of fielding an ineligible player, the team will be suspended for remainder of season and, depending on the severity, it can be suspended for future seasons as well.
League ties shall be decided in descending order:
Points
Direct confrontation
Goal difference
Goals scored in favour
Rock, scissor, paper between team captains or coin flip by league management.
This counts for all phases.
Game Play Laws will be according to FIFA rules to the following exceptions below.
At the end of each game, both captains are responsible to confirm the score together with the referee.
If the kits of both teams match in color, the away team is responsible for arranging different color shirts or bibs. Bibs will normally be given by the pitch office at Luxol (between pitch 2 and the restaurant).
4.0 – Game Play Laws
Referee decisions are final and players will be warned/sent off if the referee (or other players) are abused verbally or physically.
There is a zero-tolerance towards violence. Any violence will result in an immediate ban for the rest of the season (possibly longer). The team captain is obliged to provide the referee with the name of the person(s) in question. If a false name is given or the name of the person(s) in question is not provided, the league management reserves the right to ban the whole team for the rest of the season.
An accumulation of 2 yellow bookings will lead to a suspension of one match.
Sliding tackles are NOT allowed.
Players shall be cautious when challenging close to the walls. Any dangerous challenges shall be strictly punished.
If the ball hits the wall on the sides, there will be a kick-in.
If the ball hits roof net, there will be a kick in from the side closest to where the ball hit.
If the whole ball goes past a line next to a goal, it’s out (ball does not have to hit the wall to be out).
A back pass can be played to the goalkeeper, but he can’t play the ball with this hands. This is subject that the ball is played directly by the defender to the goalkeeper and by his feet.
A goalkeeper can score if he plays the ball with his feet. If the goalkeeper catches the ball with his hand in his area and he then plays the ball with his feet, he can score. This means that a goalkeeper can’t score a goal directly with his hands.
Balls will be provided, however we encourage teams to bring balls of their own to be safe. The referee will decide the best ball to be used to play the match.
No offside rule.
No goal kicks. Goalkeepers shall place the ball back in play with their hands. Goalkeepers are unable to score directly with a hand throw, unless the ball is touched by a fellow player or opponent prior to entering in goal.
Direct free kick & indirect free kick: a referee puts up his hand when he signals for an indirect free kick only.
Distances: 2 meters distance for fouls and 2 meter kick-in.
All players must wear appropriate shoes (no long studs etc.). Referee will decide what is appropriate (not dangerous).
Preferably all kits must have a number on their backs.
A player who has been sent off must leave the vicinity of the pitch. The team cannot replace a player which has been sent off.
4.1 – Substitutions
No clock stoppage for substitutions. A substitution can be made at any time, regardless of whether the ball is in play or not. These are better known as fly-substitutions.
Substitutions should be made from the middle of the pitch and in such a way that the player leaving the field exists before the entering player.
The referees can punish teams with yellow card(s) if the substitution is done in a way that gives the substituting team an advantage or their opponents a disadvantage.

WRITTEN BY:All-in Global


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